First, take a look...

Could this be...

The Temple!
This is the Temple stage from the last installment, Super Smash Bros. Melee.
I think that based on my updates so far, you probably understand that we’ve created plenty of stages.
But we wanted to do more, so we’ve brought back a number of stages that appeared in the last game.

It’s...big...

It’s perfect for those who like pursuit.
We’ve tried to create an exact replica, but there may be a few areas that differ from the last game. I hope you understand.
In general, the Melee stages have the same background music as in the last game, but we’ve also prepared some tracks like this.
"Zelda II: Adventure of Link: Great Temple/Temple" (0:54)
Composition Supervisor: Akito Nakatsuka Arrangement Supervisor: Shogo Sakai
|
The copyright for this music is held by Nintendo. |
|
Check your volume settings. |
|